It’s been a long time since my last post. I have recently submitted my game around Halloween for two game jams: SCREAM JAM 2020 and 32-bit Jam. My game is called Purgetory (I should’ve correctly spelled Purgatory).
Game Link: https://animegeek32.itch.io/purgetory
I originally had an entirely different plan for this game overall. Unfortunately, tight time constraints forced me to go for something very simple. If I had more time, I would’ve done something very different for this game.
Hi people! It’s been a while since I have published my last post to my blog! Anyway, I recently participated in this year’s summer UE4 jam, which is the first time I used Unreal Engine 4 for game jam. Unfortunately, I wasn’t able to submit my entry on time before the deadline, due to technical issues on my end. However, I uploaded whatever I could get done to my itch.io account anyway. The initial prototype only has the main menu and one small arena level with non-functional AI. I plan to continue working on it post-jam for learning purposes.
Link to the game page: Mad Ambush
I totally forgot to write my post about a game I helped develop for Global Game Jam 2017. Well, here is the link to the game page:
Here is the link to my team’s entry for Down the Rabbit Hole game jam, which we have been working for about 2 weeks!
Here are the screenshots of a gravity (baby) crush game! Sorry for not posting sooner!
This is a bit late for me to post this, but I figured I should just post a link to my short audio-only adventure game titled Blind Way.
P.S. My game won 2nd place at Philly Dev Night’s Fuck This Jam.