It has been a while since I wrote my last blog post. This time, I’m letting you guys know that I submitted my game called Color Quest on Ludum Dare 26. Here is the link to it: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=10243
For those who don’t know what Ludum Dare is, it is an event where participants have to make a game from scratch that fits the theme announced at the start. Two contests are the competition or compo, which is the main event, and jam. The compo only allows you to develop a game solo within 48 hours, while the jam allows you to work either solo or in a team within 72 hours.
I spent over a day trying to come up with a good game concept that fits minimalism, the announced theme, alone. When I started using Unity, my color-changing idea just came. By the time I almost finished my game, I missed the compo deadline. I didn’t want to submit my entry as a broken game. Therefore, I took more time to fix the bug, add a bit more content and submit my game as a jam entry.
Although I couldn’t add most of the content I wanted, I enjoyed doing this and learned some things on the way. I plan to write a post-mortem later.